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In this video, I’d like to revisit a concept
from my television series.

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I created this thumbnail for my video explaining
analog color TV,

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and it’s been causing debate ever since.

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Though I had hoped my video on Trinitron would
help illustrate my point and put the debate

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to rest, there was and is still much debate
in the comments.

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It seems this debate comes mostly from semantics,
and I’ll admit I see a gap in my explanation.

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So let’s try again.

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This is the TV in my kitchen.

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Like any TV on sale today, it produces an
image by manipulating the brightness of many

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thousands (and these days millions) of individual
picture elements called pixels, which is actually

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just short for picture element.

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There are a few different technologies in
use these days, but at their core their job

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is to produce a set brightness value for the
red, green, and blue components of each pixel.

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These are called subpixels, and in many LCD
panels each subpixel is actually further divided

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into sub-sub pixels.

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This probably increases the total number of
discrete brightnesses each color can make,

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and thus allows for more precise control over
the panel and a larger number of possible colors.

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Someone please correct me if that’s not
what the subdivisions do.

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The combination of red, green, and blue can
create what appears to our eyes to be any color,

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because the way we perceive color (for
those of us with normal trichromatic color

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vision, anyway) is through the ratio of stimulation
between the three different cone cells in

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our eyes.

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Their primary sensitivities are red, green,
and blue, so by using just these three colors,

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we can activate the cone cells in any given
ratio and thus produce any apparent color.

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This biology hack is the result of the overlapping
sensitivities of each cone cell.

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For example, yellow light stimulates both
the red and green cone cells in your eyes

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roughly equally, as both of these cells can
detect this wavelength of light.

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This means that to recreate what we see as
yellow light, we don’t need to actually

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reproduce the same wavelength of light.

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Instead, we can artificially stimulate the
red and green cone cells with just red and

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green light, and so long as the red and green
cells receive the same relative stimulation

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as they did with honest-to-goodness yellow
light, the brain can’t tell the difference

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and thinks it’s yellow.

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Simply outputting red, green, and blue light
can produce any color to our eyes because

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when combined, it can produce the same ratios
of stimulation between the three cone cells

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that any real color would.

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Anyway, the microprocessors inside this television
are working together to make it all...happen,

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and the main image processor can tell the
panel exactly what to do.

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The image on screen is coming from a Chromecast,
and through the HDMI port on the television,

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the Chromecast can tell it exactly what each
pixel needs to do to make this image, and

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the drivers inside the TV will make that happen.

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We can define the resolution of this display
by counting how many pixels there are along

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each edge.

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I’d rather not actually do that, so I’ll
just recite the specs here and tell you that

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there are 1,366 pixels along the bottom and
768 pixels along the sides, yes I know that’s

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not 720P but that’s the panel that’s in
here, and that means that there are 1,049,088

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pixels on this screen.

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Generally, resolution is defined as X by Y,
so we’d say this panel has a resolution

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of 1366 by 768.

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Now take a look at an old school CRT television.

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Get nice and close to it and you’ll find
what appear to be pixels.

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There’s a neat division between red, green,
and blue.

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The borders are defined, and it’s forming
a grid, almost.

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But, you would be running a fool’s errand
if you attempted to count the number of these

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“pixels” along the edges to determine
this TV’s resolution.

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That’s because these aren’t pixels, and
they don’t define its absolute resolution.

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To understand why, you need to look at a black
and white television.

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Oh how convenient, a black a white television.

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Now with the set turned off, you can’t see
any structure to this screen.

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Going back to the LCD TV, even when it’s
off, that grid of pixels is still there.

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You need to shine a bright light onto it to
see them, but the pixels are there as physical

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parts of the screen.

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But on this little CRT, there’s no grid
to be seen.

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Let’s switch it on.

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With an image now on screen, you should be
able to see a series of lines.

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In analog video, this is how the image is
drawn.

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See, the CRT only has one “pixel” to deal
with.

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At the rear of the picture tube is an electron
gun which is projecting a single point of

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light at the screen.

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Then, electromagnets in the deflection yoke
move this point around the screen very rapidly

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in a pattern called a raster.

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By varying the brightness of the point of
light as it moves around the screen, an image

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can be made.

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The image is drawn as a series of stacked
horizontal lines.

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In the US, roughly 480 lines are visible on
the screen at once, drawn as two fields of

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240 lines 60 times per second as interlaced
video.

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This is why standard definition is defined
as 480i here in the States.

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I’ve made a video explaining how analog
television works in greater detail, which

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can you find up above now or down below later.

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Now, this TV has no idea what it’s doing.

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It doesn’t have a microprocessor.

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It doesn’t have an HDMI port.

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It doesn’t have any digital circuitry of
any kind.

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All it’s doing is looking for two pulses
in the video signal, the horizontal blanking

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interval and the vertical blanking interval,
in order to draw the image in the same place

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on the screen and not have it roll around
like this.

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The nature of this signal is analog, and really
all the signal does is tell the TV how bright

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to make the image.

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It’s just timed really really well so that
each individual part of the screen is drawn

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with the correct brightness, as the position
of the point of light is determined by the

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length of time that has elapsed from the start
of the frame.

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And to be clear, we’re dealing with tiny
fractions of a second since the beam moves

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incredibly quickly.

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So then, here’s the challenge.

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Where are the pixels?

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Well, there aren’t any!

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If I change the channel and we take a look
at snow, you’ll see that there is no regularity

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whatsoever in this noise.

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If this image was defined by a grid of discrete
picture elements, the borders between white

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and black sections should form columns of
some sort, or at the very least there should

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be some clear vertical structure visible.

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But there isn’t.

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They appear completely randomly within the
line.

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I can tell you exactly where the line is,
but I can’t define any separation within

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the line itself.

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That’s completely arbitrary.

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Now here’s where the color CRT comes into
play.

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Specifically one like this.

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This is a GE television, using a slot-mask
CRT.

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Up close, it appears to have a similar grid
structure to the LCD TV in my kitchen.

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So then, why aren’t these pixels?

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They’re what make up the image, right?

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Well, no, they aren’t.

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These are actually called phosphor dots.

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What they do is create specific targets for
the red, green, and blue electron beams to hit.

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See to make a color image, we need to make
a red, green, and blue image, and they need

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to be merged together somehow to appear as
one.

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In the early days of color TV, there were
all sorts of ideas being explored on how to

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produce an RGB image.

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I’ll throw another card up on my playlist
on Television, because if this is the sort

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of thing that interests you you can take quite
the nerdy deep dive.

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A color CRT is functionally identical to a
black and white CRT, but it draws three separate

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images at once.

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Think of it like three picture tubes, one
red, one green, and one blue, combined into

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a single picture tube.

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This combined tube has an electron gun for
each color, but of course we also need a way

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to separate the colors in order to drive each
one on its own.

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That’s what the phosphor dots do.

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They separate the face of the tube into a
mosaic of red, green, and blue dots.

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The earliest color TVs used a pattern of phosphor
dots that looked like this.

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These dots line up with a simple metal sheet
just behind them.

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Let me show you what it does.

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Here I have a green flashlight.

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If I shine it at this poster board, it creates
a flood of green light.

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But if I place a mask in front of it with
a single hole, now the light can only make

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it through in a straight line between the
flashlight and the hole, which produces just

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a dot on the poster board.

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Now, here’s a red flashlight.

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Watch what happens when I put it next to the
green flashlight.

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Because the red flashlight is in a slightly
different position from the green one, the

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light it makes can’t take the same path
as the green light.

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It will go through the hole at a different
angle, so the dot it produces appears next

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to the green one.

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Now if I add a third, blue flashlight and
put it in between the red and the green just

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above them, a blue dot appears below the red
and green dots.

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If I take the mask away, it creates just a
wash of white light.

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But with the mask in place, it produces three
small dots of light in the same arrangement

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as the flashlights themselves, though it’s
mirrored and upside down.

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If I add a second hole the to mask, the same
pattern appears right next to the first set

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of dots.

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If I keep going and make a bunch of small
holes in this offset pattern, what we get

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is a mosaic pattern of red, green, and blue
dots.

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This is happening because the flashlights
are arranged in a triangle, and at every hole

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in the mask the beams converge and cross over
to project the opposite image on the screen.

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Notice how similar this pattern is to this
color CRT.

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See, if I aim these three flashlights together
at the poster board, their beams just blend

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together and make what appears to be white.

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This is what would happen if we used a color
CRT without a mask.

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But if I place the mask in front of it, which
is just a piece of aluminum foil with some

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holes punched in it, suddenly a pattern just
like the phosphor dots appears.

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Now, the red beam can only hit specific parts
of the screen, and the blue and green beams

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can’t hit those points.

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Because the light sources are physically separated,
they can only make their way through the holes

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at specific angles.

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The mask puts the red targets in the shadow
of the blue and green beams.

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The mask casts a shadow on the targets.

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Wait a minute,

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shadow mask!

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What’s important to realize here is that
the mask is what’s creating the pattern

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of dots.

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The flashlights are firing indiscriminately
at the mask, but the mask will always force

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each beam into the correct location on the
other side.

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This means that no matter what sort of pattern
of light the beams or flashlights are creating,

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it will always appear as a series of dots
on the other side.

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So if we go back to our picture tube, what
you see as a viewer are the phosphor dots

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which are the targets for each individual
color electron beam.

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Inside the tube, directly behind them, is
the metal sheet with holes in it, which always

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ensures the color components stay separated
and project onto the phosphor dots in the

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correct orientation.

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But the key here is that they do not change
how the image is drawn.

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Just like the black and white television,
this TV is stacking horizontal lines.

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In fact, these two televisions are receiving
the same exact signal.

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The difference is that the color TV can recover
the color information that’s superimposed

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in the signal through quadrature amplitude
modulation--

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Don’t worry too much about the specifics of that--

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and it can then adjust the relative intensities of the three color components.

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But since that means it’s effectively drawing
drawing three different sets of lines at once,

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it needs a way to keep the colors from crossing
over.

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That’s what the shadow mask does.

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Remember, even though the flashlights were
just blasting away at the mask, the mask made

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sure each part was separated into little dots
on the other side.

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From this side of the picture tube, it’s
just like taking a black and white CRT, then

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drawing a grid on top of it, and then coloring
each little cell in with red green or blue.

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The only functional difference between a true
color CRT and a black and white CRT with lines

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and colors drawn on top is that the mask behind
the phosphor dots of the color picture tube

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ensures the colors stay separated, and thus
allows for individual control of each color.

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Now, this style of shadow mask makes it hard
to even define what could be a pixel.

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Assuming each pixel contains one red, one
blue, and one green dot, well first of all

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they’re triangular, but then each one changes
orientation as you move on and really it’s

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just a mess but this style of CRT, which uses
a slot-mask display, does make a pattern that

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really looks like there are pixels.

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These CRTs arrange the electron guns in a
line, and rather than use a mask with round

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holes they use a mask with small slots.

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This allows more of the beam energy to pass
through the mask and makes a brighter image.

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And here’s where the semantics comes in.

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I’ll grant you that the picture is “made
up of” these groupings of phosphors.

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You could say that they are elements of the
picture, and thus are pixels.

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But this ignores the fact that they are only
there as a side-effect of the need for color

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separation.

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They are in front of what makes the image,
and are not the actual building blocks of

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the image.

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To put it another way, here’s a window screen.

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If I put it in front of this album cover,
does that become a pixel?

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Have I pixellated the image by placing a grid
in front of it?

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Or have I simply compartmentalized parts of
the image into little square cells?

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And here’s the part that I think is hardest
to understand.

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The phosphor dots do not in any way define
the maximum amount of detail that can be displayed

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on the screen.

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That may sound silly, but hear me out.

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All they really do is define the maximum color
resolution of the display.

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Let’s go back to this CRT.

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I’ve only shown it in close-up because this
is a laughable little 5 inch color TV boombox

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from some point in the 1980’s.

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The dot pitch, that’s the fineness of the
dots, is very poor on this TV.

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I mean, you can’t really blame it, as it’s
only got 5 inches to work with.

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This means it can’t display much color detail,
but it can display as much brightness detail

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as any television.

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Let me boot up Kingdom Hearts.

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[PS2 Game Start noise]

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OK, so take a look at the menu in the bottom
left corner.

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If we look at the black and white TV, we can
see that there are about 10 or 12 lines defining

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the height of the letter M in Magic.

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If we count the number of dots along the height
of the M, we also get about 10, maybe 11.

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But, each cluster of three color dots spans
the height of two lines.

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We appear to have only half the color resolution
as we do brightness resolution in this CRT.

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Look at how infrequently a red dot appears
among blue and green.

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That’s they key here, we’re not getting
a lot of complete RGB clusters among the word

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Magic, but we can still clearly see the shape
of the word Magic.

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You can even see the how the center of the
A is darker than the rest, but only this one

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red dot is actually darker.

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But the thing is, from a normal viewing distance,
you can’t really tell how poor the color

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resolution is.

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Once you’re far enough away that you can’t
discern the individual phosphor dots, the

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image appears more or less normally.

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This is in contrast to a digital LCD panel,
where the pixels themselves define the shape

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of an image.

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If I want to draw a letter M using a grid
of 10 X 10 pixels, well I can say how bright

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I want each pixel to be.

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Then I can tell the display what to do with
each of these 100 pixels to make an M. But

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in the case of a CRT, it’s drawing the M
like this, in Lines.

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That shape is then forced into the grid of
phosphor dots, and wherever it lands will

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tell you which dots get lit up.

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And that’s the key difference.

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In digital video, the pixels define the shape
of the image, logically.

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In analog video, the shape of the image defines
which phosphor dots are lit.

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You can see this effect with the small TV.

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This screen really suffers where very small,
colored elements appear.

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If I open the pause menu and look at these
stats, some of it is very hard to read.

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That’s because this text is colored green,
so the blue and red guns pretty much

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don’t fire when drawing it.

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Since the green dots are so far apart and
this text is so small, if the text to be drawn

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lies between the green dots, it just won’t
get drawn.

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It’s not like the gun isn’t firing, it’s
just that for the entire section here, the

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text is in the shadow of the green gun, so
none of its energy is able to light up the screen.

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And that’s the point I’m trying to make
when I say “these are not pixels”.

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These two TVs are displaying the same image
and they both have 480 lines of resolution.

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But this little CRT has fewer phosphor
dots, so it can’t recreate color as precisely

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as the larger TV.

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But that doesn’t mean it’s not conveying
the same 480 lines of resolution.

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It is, just in brightness only.

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It loses detail in the color department, and
as a side-effect it can’t reproduce some

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fine color details.

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00:15:11,030 --> 00:15:16,250
A CRT television has no control over how the
three electron beams interact with the mask.

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The combined beam can land and will land wherever
it wants, and it’s then up to the mask to

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separate the color components.

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00:15:22,590 --> 00:15:26,030
The clusters of phosphor dots are there just
because they need to be.

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00:15:26,030 --> 00:15:29,390
They can be a different size, a different
shape, and some TV’s don’t even split

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them up beyond vertical stripes.

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Trinitron.

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As a final point, which I think is at the
crux of the issue, in an LCD, OLED, Plasma,

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or any sort of digital display, the grid of
pixels is an active matrix.

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The display has an electrical connection to
each one of them, and can talk to it.

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The shadow mask and phopshor dots are a passive
component of the CRT.

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They don’t get addressed.

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00:15:49,300 --> 00:15:51,070
They don’t have an electrical connection.

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They’re just there.

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00:15:52,690 --> 00:15:57,360
Sure, the TV does “control” which ones
get lit up, but it’s not done with logical

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control or any precision whatsoever.

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00:16:00,120 --> 00:16:04,440
Just like the black and white CRT, wherever
the beam lands is what part gets lit up.

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00:16:04,440 --> 00:16:08,570
Now this isn’t to say that an analog TV
can’t produce an image made of pixels.

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Surely it can, it's just making small squares.

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And in fact that’s what it's been doing throughout all of this video.

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A PlayStation 2, DVD player, Roku box, or
any digital source with a composite output

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will take its logical 640X480 digital grid
and convert that to the 480 horizontal lines

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to drive the TV.

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00:16:26,340 --> 00:16:29,920
But I guarantee you those ethereal pixels
in the logic circuits of the digital source

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won’t be lining up nicely with these phosphor
dots.

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They simply don’t need to.

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Thanks for watching, I hope you enjoyed the
video!

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00:16:36,980 --> 00:16:40,240
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channel and you liked what you saw, please

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00:16:40,240 --> 00:16:41,630
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00:16:41,630 --> 00:16:44,550
As always, thank you to everyone who supports
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00:16:44,550 --> 00:16:48,490
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contribution to the channel as well, please

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00:16:48,490 --> 00:16:49,730
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00:16:49,730 --> 00:16:53,790
There’s a link on your screen or you can
find one down below in the description.

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00:16:53,790 --> 00:16:56,120
Thanks for your consideration, and I’ll
see you next time!

